Project practicing fast conceptual real-time scene building. Based on the awesome Beauty and the Beast concept art by Karl Simon. The Meadow Environment pack from the UE4 marketplace was used for the vegetation. Several Megascans materials were used for the houses, as well as a Megascans 3D door asset. I also applied a Black and White and Sepia LUT from the Amplify LUT's pack for a few stylized shots.