I had the amazing opportunity to work on Borderlands 4 over the last few years and spent some time on the personal vehicle team. For the Capapacer/Rockslider I worked on Low Poly, Bakes, Inks, and Textures.
High Poly: Jimmy Barnett (https://www.artstation.com/jimmyb)
Integration: Mark von Borstel (https://www.artstation.com/vonborstel)