Biohazard Inspired VR Concept

Capture from Virtual Reality walkthrough.

Capture from Virtual Reality walkthrough.

Capture from Virtual Reality walkthrough.

Capture from Virtual Reality walkthrough.

Biohazard Inspired VR Concept

Side project creating a playable concept of a Resident Evil Biohazard inspired VR Halloween Horror nights attraction. This was a group project with a few colleagues created in our spare time. We choose to do a steam plant scene with a licker following the character throughout the space. I worked on the Unreal Engine interactivity, shaders, final lighting and rendering, weapons, and several of the smaller 3D assets. The scene is a combination of modular pipes from the UE4 marketplace, Megascans assets, and custom assets made for the project.
Rayce Bird: Concept and Character Artist https://www.artstation.com/raycebird
Grayson Hughbanks: Blockouts, Models, and Textures https://www.artstation.com/ghugh
Kaj Bishop: Blockouts, Models, and Textures. https://www.artstation.com/kajbishop

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