Side project creating a playable concept of a Resident Evil Biohazard inspired VR Halloween Horror nights attraction. This was a group project with a few colleagues created in our spare time. We choose to do a steam plant scene with a licker following the character throughout the space. I worked on the Unreal Engine interactivity, shaders, final lighting and rendering, weapons, and several of the smaller 3D assets. The scene is a combination of modular pipes from the UE4 marketplace, Megascans assets, and custom assets made for the project.
Rayce Bird: Concept and Character Artist https://www.artstation.com/raycebird
Grayson Hughbanks: Blockouts, Models, and Textures https://www.artstation.com/ghugh
Kaj Bishop: Blockouts, Models, and Textures. https://www.artstation.com/kajbishop